SHADER CURTAIN
- YEAR
- 2026
- STATUS
- ACTIVE
- DISCIPLINE
- INTERACTIVE VISUAL
- ENGINE
- WEBGL / GLSL
01 / CONCEPT
THE SURFACELOOKS STILL.
TOUCH REVEALSANOTHERDIMENSION.
A field of nearly straight white lines that behaves like a membrane. Hands deform the surface and reveal a delayed RGB dimension behind it, as if the visible curtain is separating from another layer of space.
Shader Curtain begins from restraint: a dense field of thin white lines remains almost straight when nobody interacts with it. Camera-based multi-hand tracking maps hand position, movement and apparent depth into the curtain. Faster motion creates impulses and stronger local displacement, while a delayed RGB layer appears behind the white structure. The visual result suggests that interaction is pulling the surface apart and exposing a second spectral space rather than simply coloring the lines.
- CAMERA REQUIRED
- NO AUDIO NEEDED